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Parameter fontattr (Num) May be used to override the default font attributes for the control. Again, as with colors, this is probably used most effectively only with static text controls. Choose one or more (sum) from the following tables. Note that these are only requests to the font mapper; if it cannot supply an exact match for the given fontface, fontscale, and fontattr values, if will supply the "closest" match.

Symbol

Value

Description

FS_UPRIGHT

&h00

Normal upright

FS_ITALIC

&h01

Italic

FS_UNDERLINE

&h02

Underline

FS_STRIKEOUT

&h04

Strikeout

 

Symbol

Value

Description

FA_DONTCARE

0

Do not care

FA_THIN

1600

Thin

FA_EXTRALIGHT

3200

Extra Light

FA_LIGHT

4800

Light

FA_NORMAL

6400

Normal

FA_MEDIUM

8000

Medium

FA_SEMIBOLD

9600

Semibold, demibold

FA_BOLD

11200

Bold

FA_EXTRABOLD

12800

Extrabold, ultrabold

FA_HEAVY

14400

Heavy

 

Note the difference between the FA_xxx symbols used here, and the similar FW_xxx symbols used by the SETFONT GDI printing directive; the FA_xxx symbols are shifted up 4 bits (16 times) from the FW_xxx symbols.

Symbol

Value

Description

FA_GRIDWIDTH

&h00008000

This flag may be added to FONTATTR to tell the font matcher to try to match the average character width to the grid cell width. This probably only makes sense when specifying a fixed pitch font, in which case it should make the selected font match pretty closely in width to the standard non-GUI text.

FA_SYMBOL

&h00020000

Use symbol character set (instead of the ansi character set). This normally would only make sense with a fontface like "Wingdings" or "Symbol." Symbol fonts are mainly used in the context of AUI as a trick for creating buttons with graphic, without having to find or create an icon or bitmap. See the sample program SYMBOL in EXLIB:[908,24] for an example.

Hex-Decimal Values

 

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